AHRIMAN EXILE PDF

Shelves: warhammerk I admit, I am a fan of Ahriman and the Thousand Sons, so when I found out French had written a novel about the character, I jumped at the chance to read it. This helps to create a nice continuity in a fictional world where I admit, I am a fan of Ahriman and the Thousand Sons, so when I found out French had written a novel about the character, I jumped at the chance to read it. Another thing I enjoyed were some of the concepts that French brought forward. For example, the three traitor marines that end up joining his cause if I remember correctly never have their original chapter mentioned. This left me searching for clues as to which chapter they came from originally, adding to the mystery of their characters and who they are. One thing that bugged me about the novel however was just how long Ahriman sat wallowing in his own self pity.

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Ahriman has always sought to better comprehend the nature of his patron Chaos God Tzeentch and of the force of Chaos itself and gain the unrivalled power such knowledge will bring. His action in crafting the Rubric of Ahriman , perhaps one of the greatest works of sorcery in history, would ultimately result in his banishment from the Legion he had hoped to safeguard.

He remains a wanderer across the galaxy, forever seeking out any knowledge that will allow him to finally grasp the greatest of all enigmas in the galaxy -- the true nature of Tzeentch himself.

Across a thousand worlds, Ahriman has sought the keys to save what he has already destroyed. The scars of his obsession have made his name a curse in the mouths of humans and aliens alike. Scraps of lore, artefacts both obscure and profane, and rare souls draw him like a raven to a corpse. To the Aeldari, he is the carrion scribe who eats the souls of their dying race for secrets, to the Inquisitors of the Ordo Malleus he is the lightning rod which brings a storm of daemons , amongst the servants of Chaos he is a flame of power and trickery as likely to burn those drawn to his light as to illuminate them.

A master of subtle manipulation, Ahriman has seeded cults on a hundred worlds, and bent the desires of the powerful to achieve his ends. With conspiracies and plots spread across the galaxy, he coils between them, a puppet master pulling invisible strings. He knows the true names of daemons, and possesses pacts which can bring armies flocking to his call.

Worlds have burned at his command, billions have fallen to the hunger of the Warp, and reality has bled at the fury of his power. Ahriman refuses to acknowledge either Tzeentch or Chaos itself as his master. Across the ensuing millennia he has become a scourge of the Imperium, raiding ancient museums, librarium, scholaria and reclusia, places of learning, religion and contemplative thought. He seeks to acquire artefacts, data, or even persons he believes can lead him to master the way of the sorcerer.

Ahriman fought alongside the Emperor and the other Space Marine Legions at the start of the Great Crusade , but five years into the expedition the Astartes of the Thousand Sons Legion began manifesting psychic abilities, and with these manifestations began the flesh-changes.

Terrible mutations gripped the entire Legion, as countless warriors succumbed and fell to the metamorphoses, many becoming hideous mutants who had to be euthanised by their fellows. Over time, the mutational problem within the Legion grew so severe that many voices throughout the Imperium began suggesting that the Thousand Sons be disbanded as they had become hopelessly genetically tainted.

Ahriman even lost his own twin brother Ohrmuzd to the effects of the mutations, which instilled within the young Astartes a terrible fear of mutation and a willingness to do anything to stop it from afflicting his remaining Battle-Brothers. The discovery of their sire marked a turning point in the fortunes of the Thousand Sons Legion, for Magnus was able to seemingly cure the mutational effects of his genetic material and the devastation they had wrought upon his Legion. However, Magnus sacrificed much in order to achieve this victory, including the loss of his eye in the effort, which involved bargains with the Ruinous Powers of the Warp to gain the knowledge required to halt the mutations.

This incident represented the first time that Ahriman was known to have mistrusted the judgement of his Primarch and then acted contrary to his expressed desires. It would not be the last. This represented the first time that both Legions had come into contact with the realities of Chaos. Ahzek Ahriman during the Great Crusade. It was also at this time that Ahriman was charged by his Primarch with inducting the Remembrancer Lemuel Gaumon into the ways of the Thousand Sons.

Ahriman took Gaumon on as his Probationer, and spent a significant amount of time training the Remembrancer and teaching him the sorcerous knowledge of the Thousand Sons during the time leading up to the Fall of Prospero.

The return of rampant mutation to the Thousand Sons after Magnus had previously promised that he had banished its danger forever deeply hurt Ahriman, to the point that his feelings of betrayal were detectable even to a mortal like Gaumon. Ahzek Ahriman was present at the great review of the Imperial military on the world of Ullanor at the conclusion of the Ullanor Crusade when the Emperor named Horus as the Warmaster of the Great Crusade. More importantly, Ahriman attended the great Imperial conclave known as the Council of Nikaea when the Emperor outlawed the use of psychic abilities within the Space Marine Legions and sorcery across the Imperium.

Far worse was the fact that the first person to step forth and accuse the Thousand Sons of engaging in the malignant and dangerous practice of sorcery was the fellow Astartes he had believed to be his friend within the Space Wolves Legion, the Rune Priest Othere Wyrdmake. Horus Heresy Chief Librarian Ahriman, surrounded by members of his cabal, unleashing his power during the Battle of Prospero Primarch Magnus the Red comes forth to stand alongside the Thousand Sons as they prepare to face the final assault of the Space Wolves during the Fall of Prospero Before the the Horus Heresy began, Ahriman had risen to the position of Chief Librarian of the Thousand Sons Legion , the Captain of its 1st Fellowship and the leader of the Sekhmet or Scarab occult who served as the elite Veterans of the Legion and deployed in Terminator Armour.

Magnus was keeping a monstrous secret from his captains while he worked feverishly and alone in his private library and the vaults beneath Tizca. Magnus had foreseen a terrifying vision of the Warmaster Horus falling from grace and dragging the burgeoning Imperium of Man into a war more terrible than any of them could imagine -- an Age of Darkness that had been prophesied tens of thousands of standard years before by the ancient Aegyptos of Old Terra.

Though he did not exactly know the means in which Horus would fall, all he could perceive from his vision is that something primordial and corrupt would take root in his soul. Magnus had foreseen that the Luna Wolves Legion would soon be making war on a moon of Davin , and the fates were conspiring to fell Horus with a weapon of dreadful sentience. In his weakened and blinded state, the enemies of all life would make their move to ensnare his warrior heart. Without the intervention of the Thousand Sons, they would succeed and split the galaxy asunder.

With the help of his Fellowship Captains, Magnus would project himself across the Warp and attempt to shield his brother from his enemies. When Horus fell, mortally wounded by the poisoned xenos blade, known as the Kinebrach Anathame on the moon of Davin , First Chaplain Erebus of the Word Bearers Legion , who had been suborned to the Luna Wolves Legion as an advisor, saw his chance to further his own designs for the Chaos Gods.

The Luna Wolves, besides themselves with grief and the fear that their beloved Primarch would die, agreed to the suggestion, despite its direct violation of the creeds of the Imperial Truth. There, he bore witness to a nightmare vision of the future. He saw the Imperium of Man as a repressive, violent theocracy, where the Emperor and several of his Primarchs but not Horus were worshiped as gods by the masses.

Magnus had also travelled into the Warp via sorcery to try and stop Horus from turning to Chaos. During his sojourn across the Warp, Magnus realised the treachery ran deeper than he had first thought. It seemed the powers that sought to ensnare Horus had already claimed others who were in thrall to Chaos -- Lorgar and his Word Bearers. Now that events had been set in motion, Magnus ordered Amon, Ahriman and the rest of the Corvidae Cult to unravel the strands of the future.

The Thousand Sons needed to know more of what was to come. He ordered them to do whatever it took -- whatever the cost might be. The Burning of Prospero "We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. However, knowing that he would have to find a means of quickly warning the Emperor, Magnus used sorcery to send his message to the Emperor. Taking Amon into his confidence, the Primarch and his former tutor traveled the Aether together in their astral forms.

Magnus showed Amon the approaching fleet of the VI Legion. He admitted to his former tutor that he had been wrong about everything. All the things that Amon had taught the adolescent Primarch had been arrogantly dismissed out of hand, for Magnus presumed he already knew.

He had been warned by Amon about the gods of the Warp, which the Primarch had rejected, calling his tutor a superstitious old fool. The Primarch confessed that he had done terrible things, but he tried to convince Amon that he had done them for the right reasons. Magnus had drawn a veil around Prospero. None could see out as their punishment drew closer, not even the sorcerers of the Corvidae Cult. The Chaos Gods wanted Magnus to take arms against their doom, knowing that if he did, it would only confirm everything those who hated and feared the Thousand Sons had always believed.

Amon had dreamt that everything he held dear was swept away and destroyed. It plagued him for years, but on the day the infant Primarch had arrived from the heavens like a comet, the dream stopped. He never had it again. Amon convinced himself that it was nothing more than an ancestral memory of Old Night , but it was not. He knew that now, for he had foreseen this moment in time. The destruction of everything he held dear was coming to pass.

Despite everything Magnus had done, he believed that his fate was his own. Magnus intended to accept his fate and though history might judge the Thousand Sons Traitors, at least Magnus and his sons would know the truth. They would know that they were loyal unto the end because they accepted their fate. Magnus urged Amon to do the same. He would not sit passively by, waiting to die like some infirm, decrepit animal. Amon would fight for his people and his home. They then commenced with a tremendous orbital bombardment that reduced Prospero to cinders, except its capital, Tizca, a beautiful city and the seat of Magnus and the XV Legion, that was at all times protected by a powerful psychic kine-shield.

Because of the shield, an Imperial invasion of Tizca had to take place. A huge force of landing vehicles and support craft descended on the city, whose defences had been left mostly unmanned.

Establishing a beachhead in the spaceport area, the Space Wolves began slaughtering thousands of Prosperines and burning everything in sight. The Thousand Sons managed to hold Tizca the only surviving city on the planet for a period of time before they were eventually pushed back. Before Magnus reluctantly faced the wrath of his brother, Leman Russ, he entrusted Amon with a precious gift, his most prized possession, the Book of Magnus.

This massive tome contained the collected knowledge of sorcery as dictated by Magnus. It was said that this work was one of the most complete treatises on psykers, witchcraft and sorcery in the galaxy, a compilation of all the knowledge and experiments gathered by Magnus during the conquests the Thousand Sons made for the Imperium during the Great Crusade.

Amon was charged with its safekeeping and to ensure that it was passed on to Chief Librarian Ahriman. Magnus eventually, reluctantly, took to the battle against the Loyalist forces when Leman Russ and his Wulfen were unleashed on the last Pyramid of Tizca still standing. At the height of the battle, Magnus and Leman Russ took part in a devastating duel in which Russ was ultimately victorious. Mortally wounded, with his back broken, Magnus invoked ancient sorceries in order to escape Prospero by opening a gateway through the Warp into the Eye of Terror where a Daemon World the Planet of the Sorcerers had been prepared for Magnus and the remnants of his Legion by their new patron god, Tzeentch.

Magnus was subsequently "rewarded" by Tzeentch by being transformed into a Daemon Prince. When the "flesh-change" once again ran rampant amongst the survivors of the Thousand Sons and Magnus seemed to accept it, Ahriman set out to find a cure for the flesh-change himself.

In his own hatred and hubris and utterly unaware of the ludicrousness of attempting to use the very energy of change to stop change, Ahriman delved into the sorcerous knowledge held in the Book of Magnus. Distilling the colossal collections of formulae, incantations and rites, and infusing the results with his own hatred of Magnus and angst at the fate of his Legion, Ahriman devised the canvas of a mighty arcane spell that would ultimately undo all the woe that had befallen his Battle-Brothers and thus protect them from the flesh-change for all eternity.

Preliminary testing of the spell he called the Rubric generated great promise,but he quickly discovered that he lacked the raw power required to achieve permanent results. He then set to work gathering those amongst the remaining officers of the Thousand Sons who, like him, were disgusted by what had befallen their Legion and their Primarch.

Gathering in a fell circle around Ahriman, this cabal of sorcerers lent their power to Ahriman, who then unleashed the full power of his desperate spell. Those that had remained faithful to the Primarch were the second-rate, the ones who had not dared to join the casting of the Rubric. The majority of Battle-Brothers of the Legion who lacked the psychic gift could not deal with the cataclysmic amounts of sorcerous energy which poured into them.

Their flesh burned on the spot, their bodies reduced to ash inside their armour. And yet, the energies released sealed all the joints of their Power Armour as it burned their bodies. When their souls attempted to depart their ruined bodies, they found themselves trapped inside their armour; dead, yet still alive, without a body but unchanging for all eternity.

In the aftermath of the cataclysm, it became clear that the Rubric had either succeeded beyond all possible expectations or failed abominably, depending on how one looked at it. Ahriman himself, along with most of his cabal, were horrified by the result. Their brethren were now as they had intended, protected from the "flesh-change," though they paid for this protection with the destruction of their physical bodies.

It was only later that Ahriman saw the awful truth of what he had wrought.

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Ahriman: Exile

Dutaxe Before the Chaos Space Marines aboard the warship Tolbek had arrived on realised that their master was now dead, Ahriman took the captured vessel he was aboard and fled into the Warp. When painting pictures of the physical environment we are offered vivid images right down to the smallest details. He assumed the mantle of leadership of the Brotherhood of Dust, including its massive fleet and army of followers. He is becoming similar to Maroth, which the insane, but occasionally wise wretch points out. While not as bad as some examples found in Black Library, all too often it seems that the ideas behind the characters are more interesting than their histories or personalities. Amon eventually appeared in person and subdued the wounded Ahriman with powerful wards of binding and hexes, and brought him aboard his flagship, the Sycorax. Scraps of lore, artefacts both obscure and profane, and rare souls draw him like a raven to a corpse.

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