Samuzshura I think I was wrong. If the goldsmith has any yellow cubes gold available from the workshop, the goldsmith will exchange one yellow cube for any four resource cubes or craft cubes. The start player takes the work order marker marked first and places the marker on one of the numbers one to five on the Keythedral mat. My opinion is staying the same. Workers supplying the exact materials, which are required for the building, will be rewarded with seats of honour in the completed Keythedral. If there are no vacant fields adjacent to the cottage tile or house tile then the workers are idle and will not produce anything this turn.
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The player who received the lowest numbered home tile starts the game in spring and takes the purple start player worker. In summer, autumn and winter the start player for that season is the player who won the bidding for the highest numbered start player tile depicting the start player worker in the previous season.
In summer, autumn and winter turn the boat tiles over where appropriate so that the icon representing that season is visible. In summer and autumn place a number of new workers from the bag and skill tiles onto the boat tiles as indicated on the tiles. In the unlikely scenario that there are insufficient workers in the bag, fill boats in order with one worker at a time, but not with more workers than are stated on the tile. No new workers or skill tiles are placed in the boats in winter.
In summer and autumn place a number of village tiles for that season in the center of the playing surface as indicated in the table above. Note that the four summer boat tiles, if selected, have a summer icon on both sides.
The face up side of these tiles is chosen at random. The summer boat tiles cannot be turned over or upgraded. Any surplus tiles are placed back in the box and are not used in the game. In winter each player selects one or more of the winter tiles that they received in the set up phase. The numbers of tiles selected are then revealed simultaneously and placed, still face down, in a pile in the center of the playing surface. The tiles are then shuffled if there are more than two players , still face down, and then turned over and laid out in the same way as the earlier season tiles, but so that players do not know which tiles were selected by which player.
Place any tiles not played in the box. On their turn a player places one or more workers into a single location in order to either: bid for a village tile or turn order tile. Note that the boat tiles are not bid for with the workers directly, but the contents of the boats are chosen in the order that players successfully bid for the turn order tiles. In each season play proceeds clockwise until all players have passed in succession.
Therefore a player who has passed may take further actions as long as all the other players did not also pass. Bidding Village Tiles In order to incorporate village tiles into their village a player must win an auction for those tiles by bidding more workers than the other player s.
A player chooses which village tile or a turn order tile they want to bid for and then places one or more workers on their side of the tile. A player cannot remove workers if they are winning a bid. All workers used in bidding for a tile must be of the same color as any other workers surrounding the tile as part of a bid or on the tile which have been placed to use that tile.
If the tile has already been bid for by another player then the bid must be with a greater number of workers than the previous bid.
There is no maximum number of workers that can be used when bidding. If workers are outbid, they can be moved elsewhere but must remain together. When moving outbid workers, a player may supplement these workers with other losing workers or with workers from behind their screen. Turn Order Tiles Players may also place workers on their side of the turn order tiles in order to bid for those tiles. Instead the turn order tiles determine the order that the players will choose to take the workers and skill tiles from the boats and also determine the start player for the following season.
A player can bid on more than one turn order tile but they only get the workers and skill tiles from one boat. In winter they will receive each of the turn order tiles that they successfully bid for.
If the tile is a tile from the current season and is therefore also being bid for, then the worker placed on the tile must be the same color as any worker that has already been used to bid for the tile, if applicable. A player may usually use a tile that has already been used by placing two workers of the same color as the worker previously placed on the tile.
A player may usually use a tile for a third time by placing three workers of the same color as the workers previously placed. No more than six workers may be placed on a tile in one season. A player may use more workers than are required, for example if they are reallocating workers from a losing bid which cannot be split or to prevent other players from using a tile.
Each use of a tile requires at least one more worker than the previous use. Therefore if the initial usage is with 2 workers, not 1 worker, then the next usage will cost a minimum of three workers, a total of 5 workers. In this instance the tile cannot be used for a third time in that season as the maximum number of workers allowed on a tile in one season is 6. If the initial usage is 3 or more workers, then no further use can be made of the tile that season.
When a player uses the tile they immediately receive the benefit indicated on the tile. In the unlikely scenario that there are insufficient resources, workers or skill tiles of the type being generated, then the player only receives the number that is available.
In the case of workers, players are permitted to feel the contents of the bag to determine how many workers remain in the bag before they bid for a tile.
The number of remaining green workers, resources and skill tiles can be seen by players before they bid. A player may not search in the bag for green workers if the visible supply is exhausted. Transport And Upgrading The village tiles except the summer boat and winter tiles may be upgraded by flipping the tiles over to their reverse side.
The contents of the box on the reverse side can be seen in the lower smaller box of the front side. The cost of the upgrade is shown in the upgrade box an arrow in between the upper and lower boxes.
In order to upgrade a tile a player places a worker on one of the transport tiles or two or three workers if the transport tile has already been used in this season. The player may then move up to the number of resources indicated on the transport tile and may upgrade one or two village tiles in their own village as indicated by the upgrade icons.
The transportation of resources must be along roads. The number of resources indicated on the transport tile can be split between one or more resources. For example if the transport capacity is two, then two resources can be moved along one road to an adjacent tile s or Resources required for the upgrade must be on the village tile when the upgrade is performed.
The resources used are placed back in the general supplies. Any resources not required for the upgrade and workers if the village tile has already been used remain in place on the tile once it has been upgraded flipped over.
When flipped, the orientation of the village tile should be the same as it was before the upgrade. End of Season The season ends when all players pass in succession. The following then occurs: Unsuccessful Bids All players collect workers that they played and which form part of an unsuccessful bid and puts these back behind their screen. Village Tiles Not Bid For Any village tiles that were not bid for are removed and placed in the game box. Any workers including green workers on those tiles are placed in the bag.
Collect Village Tiles Successfully Bid For Starting with the start player to avoid confusion and then in clockwise order, each player: Takes any village tile they successfully bid for and any workers placed on them.
Places the workers used in the successful bids into the bag including green workers. Turn Order Tiles a. Spring, summer and autumn: The player who won the number 1 turn order tile takes the workers and skill tile s from the boat of their choice. The player s who won the number two, three and four turn order tiles if applicable then do the same, followed in clockwise order from the new start player by any of the players who did not win a turn order tile.
If no player bid for the new start player tile, the existing start player remains the start player for the purposes of collecting the boat contents. A player may only take contents of one boat even if they win the bids for more than one turn order tile. Usually a player will have successfully bid for the turn order tile showing the purple start player. When that tile is resolved the start player will change to that player immediately.
That player takes the purple start player marker. Place the workers used in the bids for the turn order tiles into the bag including green workers. Winter: There are no new workers or skill tiles arriving on the boats. The player who won the bid for the number 1 turn order tile takes that tile and a boat tile of their choice. The player s who won the bids for the number two, three and four turn order tiles if applicable then do the same. If a player wins more than one turn order tile then they take these turn order tiles but do not take a second boat tile.
Then in clockwise order from the new start player, any player who did not win a turn order tile selects a boat from those that remain. The sides of any tiles that are placed adjacent to each other: A.
What item do keytheddral want to move to? Players may not trade with each other. Keythedral really lacks a story arc. The law master is an important figure who issues the laws that govern Keyland and its inhabitants. Appendix — law card detail.
KEYTHEDRAL RULES PDF
Tokazahn Therefore, after a player has procured a new law card the player may not perform any further actions except to play a law card in accordance with the instructions on that law card during phase three of the round in which the new law card was procured. No more than three fences can be played by a player during the game. The inhabitants of Keyland will gather the resources with which to build the Keythedral from the surrounding fields. Introduction Keythedral is a game for three to five players, aged eight or above, lasting approximately 60 to 90 minutes. Once the two number five tiles have been acquired the game is finished.
Keyflower Game Rules
The player who received the lowest numbered home tile starts the game in spring and takes the purple start player worker. In summer, autumn and winter the start player for that season is the player who won the bidding for the highest numbered start player tile depicting the start player worker in the previous season. In summer, autumn and winter turn the boat tiles over where appropriate so that the icon representing that season is visible. In summer and autumn place a number of new workers from the bag and skill tiles onto the boat tiles as indicated on the tiles.