GURPS INTERSTELLAR WARS PDF

Description Specifications [ edit ] Overview: GT:IW includes an overview of the Interstellar Wars era, along with a large amount of background on the Terran Confederation , the Vilani Imperium , and the alien races likely to be encountered near Terra. The default year of the setting is A. Much of the book is tailored towards a Terran-centered campaign. Rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided. A main-world generation system is included which is not as detailed as the GURPS Traveller: First In system, but which is geared specifically towards the time period of the Interstellar Wars.

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Now, for the first time in any game system, Traveller players can explore the depths of this rich setting. In this time of conflict, the opportunities for adventure are more exciting than ever before!

Forge new trade routes within the Imperium itself. Defend the homeworld from invaders during the Siege of Terra. Make first contact with alien races. Help guide the Terran Confederation in its expansion from a single planet to a sector-spanning empire. It includes a detailed timeline, along with rules for tailoring characters to the last days of the First Imperium, starship design, interstellar trade, exploration, and ship-to-ship combat. It covers spaceship design, travel, and operations, along with a mapless space combat system.

Interstellar Wars Sector Map — In space, no one can hear you get lost. This sector map will help keep your space jockeys from making embarassing left turns on a cosmic scale. Or, at the very least, make your wall look just a little bit cooler.

Warehouse 23 offers scenarios, background information, deck plans, and zines, in digital form, for GURPS Traveller — as well as many of our other game lines.

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GURPS Traveller: Interstellar Wars

Now, for the first time in any game system, Traveller players can explore the depths of this rich setting. In this time of conflict, the opportunities for adventure are more exciting than ever before! Forge new trade routes within the Imperium itself. Defend the homeworld from invaders during the Siege of Terra. Make first contact with alien races.

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