GURPS PSIONIC POWERS PDF

Product Website Behold the power of the mind! You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation system including GURPS Powers, which is not required to use these packages, but is recommended. Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning part of the Ergokinesis group or dream-stealing just one aspect of Psychic Vampirism?

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GURPS Psionic Powers does all the work for you,crafting advantages and modifiers into ready-to-goabilities for espers, telepaths, and other psis. Pyramid, Psionic Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.

All rights reserved. Printed in the USA. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Given free rein, players can cus- at one or two sample abilities.

These worked examples willtomize appropriate advantages into an unlimited number of help put the rules in Chapter 1 into perspective. First, it is a ers can use this supplement with just the Basic Set for every-worked example, both as a showcase for what one can accom- thing except dissecting the way certain abilities are built. If you want a telepath who can read distant minds and influence However, many of the powers and abilities found in Chapter 3nearby ones, you can simply buy Telereceive 5 and Suggestion 3.

He enjoys mak-dependent upon this framework. Our address is SJ Games, P. Box , gamers, visit our forums at forums. TheAustin, TX We can also be www. Many of our books have extensive bibli- New supplements and adventures. Everyone makes mistakes, including us — but weof our books, plus exclusive material available only on e23!

Up-to-date errata pages for allJust head over to e GURPS releases, including this book, are available on our website — see above.

Pyramid www. Our monthlyPDF magazine includes new rules and articles for GURPS, Rules and statistics in this book are specifically for thesystemless locations, adventures, and much more. Page references thateach themed issue from e23! Visit us on the World Wide Web atwww. However, critical failure affects every will understand him. Debra The results of the roll are treated normally.

Paigenote that the rules for repeated attempts p. This costs 2 FP, which Paigeperately trying to warn an alien ship several light-years away and Wesley agree to cover by spending 1 FP each. Unfortunately, noneof them has a chance of reaching that far, so they form a Scott now has to roll against an effective skill of 15 togestalt. The four of them hold hands in a circle. Each then rolls reach the aliens.

Fortunately, he rolls a 12, the aliens get the The group chooses Scott as the leader, since he has the best message, and Earth is saved. If the maneuver to maintain your concentration. GM allows them, they join the existing maneuvers p.

B , as actions that characters can choose to take Movement: Step. B maneuver, but with more intensity. This p. This includes abilities resisted by physical attributes e. This bonus persists until your next turn. Yourand All-Out Concentrate maneuvers, but you only get the active defenses are unchanged.

Ifyou are knocked down, injured, or otherwise distracted, Movement: Step. Active Defense: Any. You can easily notice a screwdriver based Expert Skill Psionics roll can be substituted for thefloating through the air or that something has set you on fire. Per roll, if better. Not all observers are effect e. Lost FP require a Per-2casual, of course.

Most other physical The target of a psionic ability may be able to realize changes e. In all cases below, a Per- with a modifier determined by the GM. Each level of this who resist your ability.

This can be taken on any ability that isenhancement shifts this immunity down one level on the chart resisted with a Quick Contest like a Malediction. It does not affect the rules for repeated attempts p. Decreased Immunity above for details. Note that some levels have two equally limiting effects; youmust choose which alternative applies when buying this Reduced Durationenhancement.

VariableLevel Effect 4 Your ability lasts for a shorter time than it should. Variable Use Increased Immunity p.

This limitation can only be applied to an ability that nor- mally works like a ranged Malediction. In other words, it must Mr. Suitable advantages include Mind Control and Mind Reading. The GM must decide which attack skill it willcut guns in half with his mind. B and can be dodged. If it — Mystery Men hits, the target resists by making an unopposed roll against the appropriate attribute e. Affliction p.

This can be to a maximum of For example, a Neutralize ray that ignoredmodified further with Extended Duration or Reduced DR and gave the subject a Will-3 roll to resist would be a netDuration p. Note: This modifier is intended for turning psionic abilities into psychotronic devices, such as Neutralization Grenades and Mind Control Rays. Cannot be combined with Sharp Edge.

You angle the pebble so the thinnest edge hits first, for supe- rior armor penetration. The attack gets an armor divisor of 2. This reflects that it is part ofthis power, and that it uses the rules under How Psi Works pp.

B62 for details is calculated as follows. In some 1. Figure out how many effective levels of the Innate Attack aresettings, this category may be wrapped into a single being bought e. Round the cost up to the nearest point. Apply the net value of all modifiers. You can pick up nearby small rocks and fling 5.

Round the cost up again to the nearest point. This ability only works if there are small The write-ups in this book intentionally skip step 3. The reasonobjects nearby, about the size and shape of a pebble. While certain builds mayall normal modifiers for a ranged attack. Note that vary from the official costs by a point or two, the values would actu-this is not a silent attack — the pebble breaks the ally vary by a far greater amount if we did round up both times! At 5do less damage if you wish.

Therefore, it may seem that TK Bullet is GMs may wish to set a maximum power level for underpriced by 1 point. However, a teke with TK Bullet 8 Piercingthis advantage.

Deep Study perk, Building a psi example, 5. Defenses against attacks, Bulk Compensation technique, 66, 68, Delayed Effect technique, 45, Accessory perk, Cage of thought, Derangable enhancement, Active limitation, Can Carry Objects enhancement, Designating psionic advantages, 4. Adaptability technique, Cancellation, ability, 23, 78; enhancement, Destabilizing technique, Additional contact bonus, 6.

Detect Life ability, 51, Adjustment ability, 44, Detect advantage,

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Psionic Powers

You can use the abilities as presented, confident that they are built from — and entirely compatible with — the rest of the GURPS Fourth Edition character-creation system including GURPS Powers, which is not required to use these packages, but is recommended. Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning part of the Ergokinesis group or dream-stealing just one aspect of Psychic Vampirism? This book does all the hard work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability. Whether you take it for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery. GURPS Psionic Campaigns gives you the insight you need to add psionic abilities into your game world: where powers might come from, what they might represent, and how they can be restricted.

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